Encoding geometry information for Sub-Pixel Shadow Mapping
I'm trying to implement the SPSM approach described in this paper: http://jmarvie.free.fr/Publis/2014_I3D/i3d_2014_SubPixelShadowMapping.pdf First, why am I trying to do this: I am currently using a...
View ArticleWeird antialiasing behavior
![alt text][1] [1]: /storage/temp/165339-soureimagepixel.png The pixel by pixel image is how I'd want this example image to look. Unity (I assume) anti aliases this and makes it blurred and sort of a...
View ArticleHeavy flickering 2D mesh in medium and high distances
I am a Unity beginner and I am working on a simple driving simulator. The roads and road markings in this game are simple 2D meshes generated by a set of points. When the camera is looking straight...
View ArticleHow do I get antialiasing with the Lightweight Render Pipeline (LWRP)?
I have a project built using the Lightweight Render Pipeline (LWRP) and I'd like to enable anti-aliasing on it. However, in the Quality Settings, I get message saying that a "scriptable render pipeline...
View ArticleUnity 2018 Build to 4K Screen high resolution performance
Hello everyone, I'm creating one scene project, that supposed to be on a big screen (the screen is composed of 9 42' screens and they tiled to preform one big screen) with 4k resolution. **The Problem:...
View ArticleAnti aliasing on Android?
Hello all, I can't seem to get anti aliasing to work on Android builds. Surprisingly there is very little info on the matter that I could find and some contradictory information. First of all, here are...
View ArticleImage effect (post-processing) + Anti Aliasing Disabled = Blend problem
Hi, I have an image effect with "Blend SrcAlpha OneMinusSrcAlpha", which works if QualitySettings > Anti Aliasing is **not Disabled**. However, if it is **Disabled**, the effect is **as if the...
View ArticleAA + Vertex colors = mesh face cracks/seams
I am stuck. Around the lips and cheeks of one my characters there are visible cracks or seams between mesh faces showing up, especially while animated. There's a moment when the face is huge, so this...
View ArticleProblem with anti alias and trees
![alt text][1] Hello everyone, I have a problem with my trees and this includes just normal 'prefab' trees as well as treebuilder trees. When light shines on a tree, I can see these white dots and...
View ArticleHow can I stop these weird gaps between equally-spaced sprites?
I have a grid of sprites, they are all the same size and spaced equally apart. But at most orthographic sizes, larger gaps appear between the sprites. I've noticed turning anti aliasing property in the...
View ArticleRenderTexture Antialiasing not working
Has anyone made antialiasing work? If I set it to something other than 1 - textures comes out empty. I am using 5.1, and I have checked patch notes and don't see it addressed in any versions last 9...
View ArticleCustom MSAA in pixel shader with DX11
Hi there, I am trying to figure out to implement custom MSAA in DX11 when drawing spherical billboards. The technique is superficially described [here][1] on page 14, but it lacks implementation...
View ArticleSet AA Quality besides the other settings.
Hi, i want to know if it possible to manually set the Anti Aliasing quality level besides the selected quality level, for example: If I select Good Quality Level in my settings but I want to set AA to...
View ArticleHow dose unity achieve multi sampling?
All hardware MSAA? It dose not effect textures, only edges.I don't find out VRAM's usage diffrence between disabled and 8x Multi Sampling. Please, please. :).
View ArticleJagged Edges In Unity
Hi everyone! I've had a huge problem with Unity for a while. All my models and objects have jagged edges! It looks horrible but I know it can be fixed, I have seem loads of Unity games without it....
View ArticleWhite pixels along tree creator trees
I am having a problem with my tree creator trees. There are white pixels along the edges of the bark and leaves. It has something to do with the Anti Aliasing. When I disable AA it goes away. Here are...
View Articlecan 4.3 2D sprite support Anti-Aliasing??
Hi Unity people, I'm currently developing a 2D top-down RPG game in Unity 4.3. Im planning to get Pro-license to use Anti-Aliasing effects, and here is the question. Question: objects in my game use...
View ArticleDestroying and recreating renderers/shaders at runtime
Hi, I am having trouble with changing Anti Aliasing at run time and I would like to find a work around, I believe it has something to do with not destroying and recreating renderers at run time. I have...
View ArticleRestart your Application via Script
Hi, I'm creating an app that has the option to change Anti Aliasing at run time. Unfortunately Unity has trouble doing this on Android and it causes huge errors likely related to not destroying and...
View ArticleGraphics.Blit moves screen one pixel up
I'm having the weirdest issue. When I use forward rendering and does any sort of post effect that calls Blit (SSAO, Bloom And Lens Flares, etc.) all pixels in the screen jumps up one spot. It doesn't...
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